I create environments, characters, creatures, props, and key art — with a focus on clear design, internal logic, and strong visual storytelling across different genres.
I'm a concept artist and illustrator with over 15 years of experience across a wide range of art styles and genres — from Wild West and fantasy to sci-fi, retro-futurism, and Star Wars. Since 2011, I've contributed to games in genres like RPGs, roguelikes, multiplayer, and strategy.
I specialize in worldbuilding and love diving into all aspects of visual development — from environments and characters to creatures, hard-surface props, key art, and exploration design. I enjoy discovering new ways to bring ideas to life through both creative exploration and logic-based design.
Skills: Environments · Characters · Creatures · Hard-Surface Props · Key Art · Blue-Sky Exploration · Lore-Based Design · Visual Problem-Solving
Tools: Photoshop · Clip Studio Paint · Blender · ZBrush
If you’re looking for concept art support on your project, feel free to reach out. I’m always open to exploring new ideas and seeing where I can contribute. Whether you're in early development or deep into production, I’d be glad to learn more about your project and how I might be able to help.